Wiki says it"s been gotten rid of in A17, yet I can"t find anything main on the subject
https://stillproud.org.gamepedia.com/Wood_Log_Spike


Nope. No log spikes of any range at all. Apparently, we aren"t allowed passive defenses to deal with all the concrete-chewing zombies while we focus on construction zombies, fats, cops, irradiates, wights, crawlers, & dogs. Friend know, every those other super-SUPER zombies designed come bypass base defenses.
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I expect you didn"t favor that base of yours
Wood log spikes have been cut. Right here are some factors that relying on who you are will make feeling or be fully idiotic.
1) redundancy to hardwood spikes.
2) Visually unappealing once zombies to walk on castle or communicated with them.
3) Exploitable by transforming them upside down and also creating a damaging level surface.
I am not arguing for or versus their removal no one am i saying these reasons are an excellent or negative but ns am simply reporting officially the they space gone. Reference the consoles, the streamers, the one little group of the player basic that always bamboozles the devs, or the devs themselves unless you space feeling a desire to say thanks to them for this change.
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Zourin
Posted November 22, 2018
Zourin
MembersPosted November 22, 2018
They weren"t redundant v wood spikes. Hardwood spikes were and also still room trash the vanish if friend sneeze on them. A defense the doesn"t exist isn"t a very great one. Tips did one thing nothing else in the game did: they taken place to not simply vanish the minute a zombie shows up. They did less damage, but at the very least you might count on lock to work through the night to lighten the load.
I will agree ~ above #2 though. That was never pretty as soon as they worked properly.
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Benjiro
Posted November 22, 2018
Benjiro
MembersPosted November 22, 2018
1) redundant to hardwood spikes
.
Hardly... The still shatter like toothpicks. So uneven your idea is 10 great of spikes about a base ... See point 2 as visually unappealing.
2) Visually unappealing when zombies go on lock or communicated with them.
.
.
Wood spikes are simply as unappealing once zombies room crawling over and on the next level.
3) Exploitable by transforming them upside down and also creating a damaging level surface.
.
Mostly since people got fed up v zombies clipping into the spikes... I noticed TFPs trend wherein a issue is tough to fix, remove the reason of the issue, not the issue.
There are a many of various blocks wherein zombies clip. Do we remove all those also? they fit criteria 1, 2, 3 perfectly.
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Guppycur
Posted November 22, 2018
Guppycur
MembersPosted November 22, 2018
That does it seems to be ~ to it is in a trend... =)
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Zourin
Posted November 22, 2018
Zourin
MembersPosted November 22, 2018
Does everyone remember Sod? I miss Sod. And also adobe.
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chinothepony
Posted November 23, 2018
chinothepony
MembersPosted November 23, 2018
I am questioning if the log in spikes are moddable in the mode section. I"ve been using them because the beginning of time. As my main base defense, ns don"t want to shed them.
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Feycat
Posted November 23, 2018
Feycat
MembersPosted November 23, 2018
Nope. No log spikes the any range at all. Apparently, we aren"t enabled passive defenses to attend to all the concrete-chewing zombies while we focus on construction zombies, fats, cops, irradiates, wights, crawlers, & dogs. Girlfriend know, all those various other super-SUPER zombies designed come bypass basic defenses.
I expect you didn"t choose that base of yours
Yeah, this is really upsetting.
The entirety "you have actually to actively be defending your base!" is BS.
I have actually ALWAYS proactively defended my base. I"ve never once covert from horde night. I love horde night.
But I likewise love base building. Being able to set up a protected perimeter is the ONLY method to get any building done. Precisely WHAT am I actively defending if zombies are chewing through concrete and getting a block-destroying buff from gift together? exactly how am I supposed to defend versus that? just how am I an alleged to keep them from clumping up?
3 rows of log spikes v a great of level barbed-wire on peak was how I was able to keep up v the damage zombies perform to my fight-wall throughout horde night and slow them down. Carry out I require 10 rows that those crappy rod spikes now? Seriously, exactly how are we an alleged to keep zombies from destroying our bases now?
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Katitof
Posted November 23, 2018
Katitof
MembersPosted November 23, 2018
1) redundant to hardwood spikes.
But its hardwood spikes that made timber spikes redundant.
Sustainability and also durability of log spikes is what was an excellent about them, I"d rather have actually 2-3 rows of log spikes then substantial field of an overwhelming to change wood spikes.
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Wamplet
Posted November 23, 2018
Wamplet
MembersPosted November 23, 2018
Seriously, just how are we supposed to keep zombies from destroying our bases now?
I don"t think friend are claimed to develop bases anymore.
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Kosmic Kerman
Posted November 23, 2018
Kosmic Kerman
MembersPosted November 23, 2018
I am questioning if the log spikes room moddable in the mode section. I"ve been using them because the beginning of time. Together my main base defense, ns don"t want to shed them.
They are. They space still in the game however are dev blocks. I would wait until stable prior to trying come re-add then though.
I think the bigger danger to horde defense is the level gating the turrets and the lose of gore blocks for bones.
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sadpickle
Posted November 23, 2018
sadpickle
MembersPosted November 23, 2018
Wood log spikes have been cut. Right here are some factors that depending on who you room will make sense or be completely idiotic.
1) redundancy to wood spikes.
2) Visually unappealing once zombies to walk on castle or connected with them.
3) Exploitable by transforming them upside down and also creating a damaging level surface.
I am not saying for or against their removal no one am i saying these reasons are great or bad but ns am merely reporting officially the they space gone. Blame the consoles, the streamers, the one little group the the player basic that always bamboozles the devs, or the devs themselves unless you are feeling a desire to give thanks to them because that this change.
"Your passive base defense... You deserve to keep that"
"If you like your tower-defense voxel game, you can keep it!"
Groovy
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Guppycur
Posted November 23, 2018
Guppycur
MembersPosted November 23, 2018
https://stillproud.org.com/forums/showthread.php?95256-Return-of-the-Wood-Log-and-Iron-Spikes-modlet!
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Numberz
Posted November 23, 2018
Numberz
MembersPosted November 23, 2018
Haven’t had any time to in reality play any type of A17 yet however I’m certain I experienced a new metal spike design somewhere in creative mode. I’m certain these room meant to change the log spikes.. But perhaps lock haven’t been hooked increase yet. This entirety thread could just it is in premature.
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Reth
Posted November 23, 2018
Reth
MembersAuthor
Posted November 23, 2018
Wood log in spikes have actually been cut. Right here are some reasons that relying on who you are will make feeling or be completely idiotic.
<...>
3) Exploitable by transforming them upside down and creating a damaging flat surface.
<..>
What if ns promised the I"d never ever before use them the way, deserve to I have actually my log in spikes back, quite please?
We had so couple of early video game passive defenses to start with, removing among them is solid a good choice, whatever the reasoning is.
Guppycur, thanks for the mod link.
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Numberz
Posted November 23, 2018
Numberz
MembersPosted November 23, 2018
Wood log in spikes have been cut. Here are some reasons that depending upon who you space will make feeling or be completely idiotic.
3) Exploitable by transforming them upside down and creating a damaging level surface.
What if i promised the I"d never ever use them the way, have the right to I have actually my log in spikes back, pretty please?
We had so couple of early video game passive defenses to begin with, removing among them is fixed a an excellent choice, whatever the reasoning is.
An make use of that is addressed by including two lines come the xml? Doubt that was any component of the reasoning. Alternative 2 many likely and also the aweful clipping. I’m certain the replacement will certainly be less ganked.
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SenpaiThatIngnoresYou
Posted November 23, 2018
SenpaiThatIngnoresYou
MembersPosted November 23, 2018
But its hardwood spikes the made wood spikes redundant.
Sustainability and also durability of log spikes is what was great about them, I"d rather have actually 2-3 rows of log in spikes then enormous field of challenging to replace wood spikes.
Difficult come replace? they are only 4 lumber a piece. Because that 40 lumber you get 10 spikes. For 6 tree you get like a buttload that spikes. Repairing them takes 10 wood, so you are better off just breaking them and putting brand-new ones down.
Then the steel spikes are just 4 forged iron. Sure they perform not death zombies directly, but they do hurt a lot.
But that is not the actual meat and also potatoes here, the real meat and potatoes is that timber spikes room the brand-new land insurance claim block and pvp griefer tool. Put down three wood spikes, and a player is DEAD. Put down 3 wood spikes under a fake floor, and that player is super dead. Ar a fake floor down, lumber spike under it, timber spike over it, and listen come the target hurt when they think lock disarmed her trap only to get killed.
No, the new wood spikes are nasty when offered correctly...
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